Battle
Grounds: Fields
Open fields are one of the more common battle grounds used for water
fights. The advantage is that open ground gives a lot of room to move about
in while not worrying too much about running into things. Grass/dirt/small
shrubs found in fields can take the water unleashed upon them and can provide
limited amounts of cover (depending how tall the grass/shrubs are). Though
one of the most common terrains used for water fights, not everyone knows
how to make the most of what this terrain offers. The following section
will look a little deeper at the open field.
OUT IN THE OPEN: The greatest benefit and disadvantage
to open-field water fights is the fact that the field is open. Little or
no hiding places are available making any sort of covert operation impossible.
At the same time, the enemy cannot use covert tactics either. Open spaces
allows one to see who is near and who is not and gives ample ways to dodge
or escape if under heavy fire.
When engaging the enemy in a field, make sure to keep moving. Being
stationary leaves one a more easily soaked target. Depending on how fast
one can run, one can out-flank hostiles, running around to their sides
and back during a skirmish, soaking them for any direction. Dodging in
the open is also not as difficult since one does not have to worry about
running into anything (except perhaps another person). If possible, it
is often a good idea to lead the enemy attacker into one's stream of fire
as opposed to chasing them. This allows one to maximize range while minimize
their range. The one's who success in field water fights tend to be those
who are able to run quickly while attacking or dodging.
...WHEN THINGS GET SLIPPERY: As the battle progresses,
do not forget that the ground below one's feet will be dounced with more
water than anything else. Grass tends to get slippery when wet while dirt
can become muddier and messier. As the quality of the terrain deteriorates,
one should minimize making sharp turns or changes of direction when running
to minimize the likelihood of tripping. A fall could hurt and allow the
enemy to soak without fear or worse, one could fall and damage one's water
weapon.
ATTACK FROM THE GRASSY KNOLL: Though little cover
is offered in open field wars, one can make good use of any available hills
or valleys. Controlling the top of a hill will allow one (or one's group)
to see farther and fire farther than those below.
Depending on the steepness of a particular hill or valley, they can
be used as snipering locations. Of course, more likely than not, snipering
in open fields is not an option so do not be too discouraged if no spots
can be found.
USE COVER: Of course, not all fields are simply just nothing
but grass. There can, at times, be bushes, shrubs, small clumps of trees,
small buildings, etc. which lie within the battle ground's designated area.
These areas of cover can provide the protection one needs when engaging
a hostile with a more powerful weapon or give one an opportunity to soak
without fear of direct return fire. Either way, some cover is better than
no cover.
The main problem with field cover is that they tend to lie in isolated
areas of the field open from all sides. As such, hostiles can also approach
the spot from all sides making these places more difficult to hold on to
without getting soaked in the process. As much as one may like one's spot,
if one is being approached by a greater number of hostiles, it is often
a better idea to get out and moving than end up trapped in one's own hiding
spot making for an easy target.
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