Training
Guide: Part XIV - Water Combat Team - Sniper
PROFILE - SNIPER: Snipers are not necessarily a specialized
person in a water combat team. As such, snipers were not listed previously.
However, seeing that snipering does play some use on the water battlefield,
the following attempts to give some decent guidelines on how and when to
use it.
Snipers attempt to soak a member of the opposing side without being
seen thus without being attacked. However, do to the fact that water guns
fire a blast of water, the shot can usually be followed back to its source.
Also, since most water guns have a range less than 50 feet, escape if spotted
or after an attack is almost impossible without being fired at first. As
such, the sniper should not only be good at finding and getting into a
good snipering position, but should also be an experienced fighter who
is able to get away quickly despite being under enemy fire.
The most proficient snipers are able to employ both sniping and "hit'n'run"
tactics to soak the enemy relentlessly while suffering from minimal dampness.
TIPS:
- should be armed with a weapon which has a good range for sniping
with (i.e. CPS 1000, CPS 1500, CPS 2000, CPS 2500)
- must be familiar with various weapons, knowing common weapon ranges
and payload
- should carry a back-up weapon for close-quarter engagements with
enemy troops
- shold carry a walkie-talkie (if available) for relaying information
and location to the rest of the team
- should make use of higher ground or raised positions in order to
increase the range of one's weapons
- must always work for the good of the team
SUGGESTED WEAPONRY: A good medium or large-sized weapon which
has a good firing range would be recommended along with a good back-up
weapon. Water balloons also recommended as a last resort weapon.
SUGGESTED NON-STANDARD EQUIPMENT:
- walkie-talkies if available
- filled 500mL bottles for refilling on the field (amount of water
carried depends on the person and their strength)
- filled water balloons
- binoculars (if available)
Training Guide: Part XIII
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