June 23, 1999.
The nature of the War Journal is changed. Stories to come soon...
Here are some thoughts on dueling. Sometimes there are down times
with only one or two other people available for a water fight. Such a small
number of people make a good water war impossible, but a good water duel
becomes an option.
When it comes to dueling, weaponry must be balanced. There is little
point in practicing one's water weapon skills against a poorly armed opponent.
Also, unless one just really wants to drench each other silly, the weapons
used for dueling should not be too large. Personally, I would recommend
something between an XP 110 and a CPS 1000. Anything smaller than an XP
110 does not have enough power or range for a good duel. Anything larger
than an CPS 1000 will drench single or double opponents too quickly and
make staying dry nearly impossible.
My personal favourite weapon for duels is the SC 500. The water capacity
is not very high, but that means one has to take more care when firing.
That way, one must improve one's aim in order to be able to properly soak
any threat. When one is good with a SC 500, one can unquestionably drench
an opponent using a higher class weapon such as a CPS 1500. The other nice
thing about the SC 500 is, of course, its quick-charge ability making dueling
much more continuous instead of having to wait too long when refilling.
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