Training
Guide: Part V
MAKING A PACK: To assemble an truly good water combat force, one needs to find dedicated warriors who have a true passion for the soak and the desire to remain dry. The group must be made up of various individuals who are willing to take on different responsibilities in the group based on the weapons they choose. Packs, unlike armies, should be comprised of no more than 7-8 people. Having more in a pack makes it difficult to coordinate attacks or defense. A good group will have a mixture of heavily armed personel mixed with more mobile scouts and attackers. The group must learn each others' strengths and weaknesses. The group must also learn to work as a group, co-ordinating attacks and striving together to achieve the perfect drench. The best groups turn drenching the enemy into an artform, beautiful to watch (unless one's on the opposing side). LEADING THE PACK: All good water combat combat teams have a leader. The responsibility of the leader is many-fold. The leader must be aware of the strengths of the different members of the team, knowing who would be best to scout as opposed to who would be best to patrol a given area. Setting up a good line of communication is critical for gathering as much information as possible about enemy location before attempting a strike. The leader must also know how to excite the team into a well-groomed drenching machine and know how to coordinate its members to do unified attacks. Though many may wish to be a leader, most may find it hard to do a good job at it. Being a leader does not mean one will get to do the most soaking. In fact, good leaders often are busier getting the group to attack specific targets as opposed to engaging the enemy himself. BEING IN THE PACK: Though the pack can only have one leader, every member of the pack is critical for the functioning of the pack. The duty assigned to an individual by the leader should be followed as well as possible. Any complaints about one's assignment should be voiced before entering the field since conflicts between members of the pack make the group much less efficient and more likely to fail in their quest to drench the enemy. Throughout the duration of the missions, each member should be able to relay what information they have about the enemy to the leader. The leader's objectives should reflect that of the pack. Only the leader will have the total information of the group making the leader's choices to attack or retreat orders which should be followed. Of course, being a member of a pack also means one can give input about a suggested course of action. In the end, however, the leader has the final word. |
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