Training
Guide: Part XIII - Water
Combat Team - Mechanic/Demolitions
PROFILE - MECHANIC/DEMOLITIONS: Mechanics/Demolitions are not commonly seen on the water war field but do play a role in some of the larger water wars. Their job is two-fold: to repair any damaged weaponry and to set/deactivate traps such as water mines, trip-wires, alarms, etc. Mechanics/Demolitions should carry a variety of tools and equipment on them for field use (i.e. screwdrivers for opening weaponry, duct tape, electrical tape, scissors, rubber bands, glue, etc.) Mechanics/demolitions also often carry a variety of water balloons, alarms and water mines for setting up traps and alarms on the field. In the field, however, it is usually unwise for anyone to travel unarmed. As such, mechanics/demolitions should also carry a weapon with them. The weapon of choice should be one which they find comfortable to use but not limiting in the amount of other equipment they are carrying. TIPS:
SUGGESTED WEAPONRY: A good small to medium-sized weapon would be recommended along with a good back-up weapon. Water balloons also recommended as a last resort weapon. SUGGESTED NON-STANDARD EQUIPMENT:
|
Copyright© 1998-2000. R.G.