Training Guide: Part XVIII - Water Combat Team - Group Attacks

INTRO.: Now with the basics behind each member of the team have been looked at, we can now focus on the water combat attack and defense forces. Below is a simple cartooned movie of what hopes to be able to accomplish during a one-hit-kills water fight.

Though the above movie goes by quickly and takes some of the enemy's movements for granted, the theory behind this method of engagement will help one's own team soak the hostile team with minimal dampness (unless, of course, they know about these techniques as well). At worst, one's team will be at level ground and sustain the same number of soaked casualities of water war.

CHOOSING THE ATTACK GROUP: Before one brings one's group onto the battlefield, one must make decisions about who should go and/or who should remain behind to watch over one's base, filling station, other weapons, etc. An attack force should be composed of those who are quick on their feet, well-armed but able to work well as a group. The smallest recommendable water blaster for use during an attack mission would be an XP 70. Anything smaller makes that individual nearly useless since he/she would be out-distanced and out-soaked by virtually any hostile force the group may encounter.

The more effective attack groups are those who have trained together. Knowing one's allies strengths and weaknesses allow the members of the group support each other during combat. Of course, sometimes one's team is thrown together very quick and one may not know the level of training of one's allies. To attempt to compensate, a group leader should be assigned based on a quick vote. The leader's role is to make the general decisions which the team should follow.

Training Guide: Part XVII | Training Guide: Part XIX



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