Training Guide: Part XIII - Water Combat Team - Mechanic/Demolitions

PROFILE - MECHANIC/DEMOLITIONS: Mechanics/Demolitions are not commonly seen on the water war field but do play a role in some of the larger water wars. Their job is two-fold: to repair any damaged weaponry and to set/deactivate traps such as water mines, trip-wires, alarms, etc.

Mechanics/Demolitions should carry a variety of tools and equipment on them for field use (i.e. screwdrivers for opening weaponry, duct tape, electrical tape, scissors, rubber bands, glue, etc.) Mechanics/demolitions also often carry a variety of water balloons, alarms and water mines for setting up traps and alarms on the field.

In the field, however, it is usually unwise for anyone to travel unarmed. As such, mechanics/demolitions should also carry a weapon with them. The weapon of choice should be one which they find comfortable to use but not limiting in the amount of other equipment they are carrying.

TIPS:

  • should be armed, but not too heavily since their role is team support, not attack
  • must be familiar with various weapons, knowing common weapon problems and how to quickly fix them on the go
  • should carry a variety of tools for repairs on the field
  • should be able to set-up and locate/disarm alarms, traps and water mines quickly
  • must always work for the good of the team

SUGGESTED WEAPONRY: A good small to medium-sized weapon would be recommended along with a good back-up weapon. Water balloons also recommended as a last resort weapon.

SUGGESTED NON-STANDARD EQUIPMENT:

  • walkie-talkies if available
  • filled 500mL bottles for refilling on the field (amount of water carried depends on the person and their strength)
  • filled water balloons
  • tool belt/kit as well as material for repairing weaponry on the field
  • water mines, alarms, trip wires, etc. for placement when needed or desired

Training Guide: Part XII | Training Guide: Part XIV


Need Help? | Contact Info
Copyright© 1998-2000. R.G.