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Medium
Gear Combos
NOTE: Combo pages attempt to describe useful water blaster combinations which have proven themselves worthy in a water fight. The combinations will not list every possible permutation, but will show the ones which I prefer using in battle. Substitutions can always be made based on personal preference. USAGE: Medium gear combinations are intended for small to large water confrontations. They can be used for hit-and-run missions where speed and mobility are important, but the size and number of weapons does restrict movement to some degree. Medium gear combos can also be used in large battles but the user will likely be outgunned by larger, bulkier weapons out there. Snipers may find the medium gear combos of use since snipering requires a good ranged weapon as well. PRINCIPLE: Sprinting still an option. Good mobility gear combination. Power is balanced with stealth and speed. BASE-GEAR: Optimal clothing and stuff to keep handy:
WEAPON COMBOS: Medium Combos: CPS 1500/SC Power Pak with XP 20/XP 220/XP 40/XP 240 as back-up - combo to outclass most single-weapon users except for ones with the CPS 2000, CPS 2500, CPS 2700 or CPS 3000. Can hold one's ground even in serious squirtfests. Medium(+) Combos: CPS 1500/SC Power Pak with XP 110/XP 310/SC 500/SC 600/CPS 1000 as back-up - harder hitting but mobility reduced due to the size of the back-up weapon. Squirtfests are not a problem when using this combo, especially considering the back-up weapon is over the main weapon of most water warriors.Even heavy units will think twice before attacking. However, one must still be wary of snipers. Medium(++) Combos: 2 x CPS 1500/CPS 1000 + CPS 1500/CPS 1200 + CPS 1500/SC Power Pak + CPS 1500 with XP 20/XP 220/XP 40/XP 240 as back-up - now one is carrying more than 6 litres of water. Mobility is further reduced, but most will run for sake of their dryness. However, one should not get too cocky if one is facing another who has a CPS 2000 or greater. Light Gear | Medium Gear | Heavy Gear | Sniper Gear |
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