Training 
      Guide: Part VII - Water 
      Combat Team - Leader 
       
      PROFILE 
        - LEADER 
        The leader of a combat team must possess the 
        right stuff to fill their role. Good leaders must be able to get and synthesize 
        information, being able to come up with plans of attack or defense quickly. 
        Leaders need to have confidence in their decisions and be able to convey 
        this confidence to the rest of the group. The leader must be a person 
        which the entire group must respect and be able to listen to, otherwise 
        all the leader's orders could go to waste.  
      In a water combat 
        team, the leader must be the "brains" of the group, thinking 
        about how the group can function best together to achieve their goal of 
        giving their enemy a good soaking. To do that, a leader must know the 
        strengths and weaknesses of the group's members to be able to take advantage 
        of each person's strengths while minimizing their weaknesses. 
      As the leader's job 
        is to co-ordinate, leaders often do not get to participate in the serious 
        exchanges of water between the group and hostiles. Engaging the enemy 
        is more the job of a grunt than a leader. However, there are times which 
        the leader will accompany the team into battle but this is usually to 
        ensure the attack goes as planned. 
      TIPS 
      
        - must be able to 
          make quick decisions
 
        - should be able 
          to assess members of the team and assign them to various duties based 
          on the member's strengths, armaments and abilities
 
        - should be able 
          to speak clearly and be trusted by the group. If the current leader 
          of a group cannot be trusted, pick a new leader
 
        - must be open to 
          suggestions from the group. A leader that does not listen to suggestions 
          makes a poor leader. However, should also be able to come to a decision 
          and not end up stuck in a debate
 
        - must always work 
          for the good of the team and be able rally the team into a well-oiled 
          soaking machine
 
       
      SUGGESTED WEAPONRY 
        Can use any weapon type, but leader's role is to coordinate attacks/defense 
        more than attacking. A good medium-sized weapon would be recommended which 
        balances power with speed. 
      SUGGESTED NON-STANDARD 
        EQUIPMENT 
      
        - pen/pencil and 
          paper for drawing maps, plans, etc. If possible, overhead projector 
          pens and acetate sheets (since they are waterproof)
 
        - clipboard for 
          storing pens/paper/etc.
 
        - set of ribbons/arm 
          bands to use for assigning duties as well as identifying one's teammates.
 
       
      
        Training 
          Guide: Part VI | Training Guide: 
          Part VIII 
      
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