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Training Guide: Part XVII - Water Combat Team - Group Attacks

INTRO.
Now with the basics behind each member of the team have been looked at, we can now focus on the water combat attack and defense forces. Below is a simple cartooned movie of what hopes to be able to accomplish during a one-hit-kills water fight.

Granted, the above movie goes by quick and takes some of the enemy's movements for granted, the theory behind this method of engagement will help one's own team soak the hostile team with minimal dampness (unless, of course, they know about these techniques as well). At worst, one's team will be at level ground and sustain the same number of soaked casualities of water war.

CHOOSING THE ATTACK GROUP
Before one brings one's group onto the battlefield, one must make decisions about who should go and/or who should remain behind to watch over one's base, filling station, other weapons, etc. An attack force should be composed of those who are quick on their feet, well-armed but able to work well as a group. The smallest recommendable water blaster for use during an attack mission would be an XP 70. Anything smaller makes that individual nearly useless since he/she would be out-distanced and overpowered by virtually any hostile force the group may encounter. (Of course, if everyone only has SS50s or something along those lines, it may work. However, in those type of water fights, this type of training is definitely overkill.)

When choosing the attack group, it is also wise to choose a mixture of weaponry. HWOs carrying CPS 2500s can overpower most encountered hostiles but, since they can be tricky to aim, may actually prove ineffective against fast moving XP 110 users. A mixture of available weaponry will be a great asset when dealing with any possible hostile force.

GENERAL ATTACK GROUP TIPS

  • Choose a leader for the mission. It will be then the leader who makes decisions about which route to take, whether to proceed or retreat, etc. The leader should be someone trusted by all members of the group and experienced in assigning duties, etc.
  • Stay close (i.e. within 3 meters of each other). Being relatively close allows the group to come to each other's aid in case of a surprise attack. However, do not bunch up as this will make it easier for hostiles to strike someone if they employ area attacks (i.e. the fan setting on some SuperSoakers)
  • Guard the flanks. Those following should keep an eye to their sides and back for possible traps/ambushes/surprise attacks.
  • Stay aware of one's surroundings. Always make mental notes of possible places to head for cover and the location of one's group-mates in case of a counter-attack. This will allow one to get out of water's way quickly, return fire and not worry too much about accidently soaking one's own team.
  • Communicate important information. Anything peculiar or potential hostile seen should been reported to the rest of the group. The group should be ready to listen and take action depending on the possible danger.

Training Guide: Part XVI | Training Guide: Part XVIII

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