Training
Guide: Part XXII - Water
Balloon Use: Advanced
Virtually anyone
who can throw a ball can use a water balloon. However, it takes a true
Soaker to understand the art of water balloon use. The following page
outlines various advanced techniques and strategies not commonly used
but very effective if used properly.
Seal
the Balloon... or Don't
Most water balloons,
once filled, are tied close at the opening to prevent the contents from
spilling out. This works well but means that the balloon must not only
hit the intended target, but must also burst. As well, the balloon is
limited in its soaking ability since water is only unleashed upon balloon
rupture.
One variation is
to twist the open end of the balloon several times around but leave the
end untied. This end should be held to prevent it from unwravelling. However,
upon throwing the balloon, the end will unwravel and water will begin
spraying out from the opening. The speed of water released from the balloon
will depends on both balloon size and opening size. Usually, there is
still enough water remaining in the balloon to still deliver a good soak
to the intended target. However, multiple secondary targets may be hit
along the way from the spray. By varying the amount of water in the balloon
as well as the number of twists given to the open end, one can control
how long it takes from release of the balloon until water begins to emerge.
The main difficulty is that these balloons need to be held shut with a
paperclip or twist-tie to prevent them from opening up while in transport.
Hit
The "Sponge"... or Don't
In the heat of the
battle, water balloons are often used as a quick way to deliver a good-sized
payload of water directly to a hostile. As effective as this may be, there
are often times when a direct path may not be feasible or as desired.
If a hostile is hiding
behind a fence or shrub, a balloon can still deliver the majority of its
payload to the target. If the object that the hostile hides behind is
used well, a properly thrown water balloon will rupture on the object
and shower the hostile with its payload. (i.e. a balloon thrown towards
a hostile hiding behind a chain-link fence will rupture on the fence but
still deliver most of its contents on the hostile.)
Sometimes
It Just Needs to be Lobbed
Lobbing a balloon
refers to throwing the balloon higher as opposed to farther. This is typically
used if a hostile is hiding behind an otherwise water-impenetrable object
yet open to the sky. The height that the balloon is thrown is important.
Since the horizontal motion of the balloon in minimal, most of the balloon's
energy required to rupture it comes from gravity. The higher a balloon
is thrown during a lob, the better its chances of breaking on impact.
Unfortunately, the higher one throws, the less accurate one's estimate
of landing zone becomes. These types of throws require practice to become
good.
Don't
Throw the Balloon... Tie It!
If ever involved
in a water war game which includes in the option of capturing enemy forces,
long balloons filled with water are great for making cold and nasty body
straps or handcuffs. Long balloons when filled, but not over-filled, can
be used in a similar manner to ropes. However, in this case, if the captured
individual tries to escape or simply moves around too much, the balloon
will burst, emptying its contents directly to the area the balloon was
tied to.
String
Up the Balloon
An interesting device
that has seen only limited action is the cable-bound water balloon. The
balloon to be thrown should be filled to near breaking point and have
a sturdy string attached to it. The other end of the string should be
held by the user. After the balloon is thrown, once the string reached
its maximum length, the used should give a sudden, sharp pull, bursting
the balloon mid-flight. This is a rather effective device for hitting
multiple targets. The trick here is having the right length of string
as well as filling the balloon with enough water such that the string's
pull can easily break it. However, if one can get it to work, it will
surprise any unsuspecting foes.
Training
Guide: Part XXI | Training Guide: Part XXIII
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