| Water 
      War Games Part 
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      III
 
 MAN HUNTNumber of People: Any (at least 5)
 Duration: Any length of time available. Can be made short or long depending 
        on interest.
 Area Required: Any location which can afford to get wet but with ample 
        hiding places
 OverviewA common game 
        played at night with flashlights, but can be played day or night using 
        waterguns. Basically, one person is chosen to be the "hunter". 
        The "hunter" must close their eyes and count to 20 or so while 
        the other players hide within a designated area. The hunter's job is to 
        locate and spray the other players with a good stream of water. Once wet, 
        the discovered player also becomes a hunter and joins in the hunt until 
        everyone is found. The last player to be captured in this manner is declared 
        winner and is given the role of hunter the next game.
 To add 
        a twist, if the hunter is shot by one of the other players, the hunter 
        must pause and count to ten aloud, unable to pursue until the count is 
        over. During the count and ten seconds following, another hit on the "hunter" 
        can be disregarded and the hunt continues.
 HIDE'N'SOAK/TAGNumber of People: Any (at least 3)
 Duration: Any length of time available. Typically a shorter game.
 Area Required: Any location which can afford to get wet. However, can 
        be made more interesting if done in an area with a lot of hiding places.
 OverviewInstead of one's 
        regular hide'n'seek, hide'n'soak involves not only discovering the people 
        but soaking them as well. One player is chosen as "it" and counts 
        to 30 or so with eyes closed while the other players go off and hide. 
        "It"s objective is to find and soak any of the other players. 
        A direct soak transfers the title of "it" to the soaked individual. 
        A rule of "no-soak-back" (i.e. soaking the one who just soaked 
        you) or a momentary count (i.e. the tagged person must wait ten second 
        with eyes closed before starting their pursuit) should be declared before 
        beginning to play to prevent back and forth soaking between two individuals.
 CAPTURE THE FLAGNumber of People: Any (at least 4 people, 2 per 
        team)
 Duration: Any length of time available.
 Area Required: Any location which can afford to get wet. However, can 
        be made more interesting if done in an area with a lot of hiding places.
 OverviewBefore the game 
        begins, each team must hide a flag (i.e. some sort of coloured cloth) 
        within the game boundaries in that team's zone. A starting point/home 
        must be designated to each team. The objective of the game is for a team 
        to find and bring back the enemy team's flag to their starting point. 
        The flag, once placed, cannot be moved by that team unless it ends up 
        recaptured.
 If one is shot, one 
        must return back to the team's starting point before searching again. 
        If one finds the flag, it must be returned to one's starting point without 
        being soaked by the enemy. If one is soaked by the opposing team while 
        carrying the opposing team's flag, one must give the flag back and return 
        to one's own starting position before searching again. A recaptured flag 
        must be returned to the flags original position by the member that recaptured 
        it. The most direct route should be taken. If, during the relocation, 
        a member of the other team soaks the flag bearer, the soaked individual 
        must return to their team's starting point as well as hand the flag to 
        the member of the other team. Simply put, flags exchange hands when soaked 
        by a member of the opposing team. If one can help it, one should avoid 
        being soaked while carrying the flag. The first team to successfully capture 
        the other team's flag wins. ALTERNATE: 
        A recaptured flag 
        can then be moved to a new location by that team if they wish. Of course, 
        if one is soaked while carrying the flag, the flag must once again exchange 
        hands. Water 
          War Games - Part I | Water War 
          Games - Part III |