| Water 
      War Games Part 
      I | Part II | 
      Part III
 
 HUNTERS 
        & KILLERSSubmitted by Shawn (a.k.a. Spider)
 Number of People: Any (at least 4)
 Duration: Any length of time available. Can be made short or long depending 
        on interest.
 Area Required: Any location which can afford to get wet but with ample 
        hiding places
 Overview 
        (adapted from email)Most would wear 
        Black BDU's and some sort of tactical vest, for storage of equipment and 
        smoke bombs. The game is always played at night because at night your 
        senses play tricks on you and its a heck of a lot more fun to shoot someone 
        in the dark.
 There is a preset 
        area of engagement, usually a bunch of houses around the neighborhood. 
        There are two teams: the Hunters and the Killers. The Killers first go 
        out into the darkness and prepare for their assault on the Hunters (The 
        name of this game was taken from an old war movie. It said "Those 
        who hunt have the advantage, but those who kill are the ones who will 
        survive.") After the preset time has passed, the Hunter team comes 
        outside and attempts to hunt down the other team. Basically the Hunter 
        team goes on a patrol of the territory slowly cutting down the area of 
        movement of the Killer team. Usually the Killer team strikes out of nowhere 
        leaving chaos in their wake. The game is played where one shot kills, 
        meaning if one is hit with a stream for only a second then one must place 
        one's weapon over one's head and yell, "I'm Hit!" before leaving 
        the field of engagement. The game continues until all Hunters or all Killers 
        are eliminated. WATERBALLNumber of People: Any even number (at least 4)
 Duration: Any length of time available. Typically a shorter game.
 Area Required: Any location which can afford to get wet.
 OverviewUnlike soccer 
        or basketball or even water polo, waterball makes use of water to push 
        the ball along towards the goal. In water ball, no person is allowed to 
        come in contact with the ball. The ball used should be something large 
        and light (i.e. an inflatable beach ball). Like soccer, a goal is scored 
        when the ball passes between two goal posts. Part of the challenge is 
        getting the ball going where one wants it using one's water blasters. 
        One can also blast an opposing team member but this will only distract 
        and not move the ball towards the goal. A time limit is set for the game 
        and the winner is determined by the number of goals scored in the allowed 
        time.
 If the ball goes 
        out-of-bounds, the team that caused the ball to leave the playing field 
        loses possesion and the opposing team gets first squirt from the point 
        of exit. If the ball comes into contact with a player, the player hit 
        must stop squirting for 10-30 seconds (depending on the rules set before 
        the game) while the other team gets possession of the ball. THE 
        PRESIDENT'S MENSubmitted by Kane
 Number of People: Any (at least 5)
 Duration: Any length of time available. Typically a shorter game.
 Area Required: Any location which can afford to get wet. However, can 
        be made more interesting if done in an area with a lot of hiding places.
 Overview 
        (adapted from email)One person is 
        the President and has no type of water blaster whatsoever. The rest of 
        the people are either body guards or assassins. The person with no blaster 
        must be protected by other people that act as the President's guards since 
        the President has no weapon. His/her bodyguards must protect the President 
        for a set amount of time or provide protection while the President is 
        moved from one known location to another. If the President gets shot (this 
        can vary from the way you play. I play with one hit kills) the game is 
        over.
 Option: For those who think that the President should be armed, 
        he/she can be given a small pistol weapon to use (since most would think 
        the President should be able to fend for him/herself). An XP 20 or XP 
        40 would be ideal as a small, concealed side-arm.
 Water 
          War Games - Part II |