Training
Guide: Part XII - Water
Combat Team - Scout
PROFILE
- SCOUT
Scouts play a pivotal role in any true water
war. All things being equal, the side of the water war which will win
is the side with the most information on where the enemy is and where
their weaknessness are. The scout's job is to locate the enemy, assess
their strengths and weaknesses and report this back to the rest of the
team such that a good plan of attack can be designed.
Due to the nature
of a scout's job, they must be quick, travelling light and fast through
any terrain but remaining as quiet and invisible to the enemy as possible.
Clothing to match the terrain definitely helps as well as binoculars for
seeing far ahead. Since scouts must travel lightly, a small or medium
weapon is recommended. The thought of a scout carrying a CPS
3000 is ridiculous. The largest recommendable weapon would be a CPS
1000.
Scouts should always
scan the area ahead the group when the team is on the move. Scouting missions
should also be done before any major attack to attempt to discover any
surprises the enemy may have in store.
TIPS
- should be lightly
armed and not engage the enemy if possible
- must be familiar
with various weapons, recognizing weapons' weaknesses and strengths
- should be able
to move quickly and silently
- should carry a
walkie-talkie if available for reporting enemy location quickly to the
rest of the team
- must be good at
making note of vital enemy information (i.e. number of people, weaponry
being used, filling station locations, etc.)
- must always work
for the good of the team
SUGGESTED WEAPONRY
A good small to medium-sized weapon would be recommended along with
a good back-up weapon. Water balloons also recommended as a last resort
weapon.
SUGGESTED NON-STANDARD
EQUIPMENT
- walkie-talkies
if available
- filled 500mL bottles
for refilling on the field (amount of water carried depends on the person
and their strength)
- filled water balloons
- binoculars if
available
Training
Guide: Part XI | Training Guide:
Part XIII
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