Training
Guide: Part XIII - Water
Combat Team - Mechanic/Demolitions
PROFILE
- MECHANIC/DEMOLITIONS
Mechanics/Demolitions are not commonly seen
on the water war field but do play a role in some of the larger water
wars. Their job is two-fold: to repair any damaged weaponry and to set/deactivate
traps such as water mines, trip-wires, alarms, etc.
Mechanics/Demolitions
should carry a variety of tools and equipment on them for field use (i.e.
screwdrivers for opening weaponry, duct tape, electrical tape, scissors,
rubber bands, glue, etc.) Mechanics/demolitions also often carry a variety
of water balloons, alarms and water mines for setting up traps and alarms
on the field.
In the field, however,
it is usually unwise for anyone to travel unarmed. As such, mechanics/demolitions
should also carry a weapon with them. The weapon of choice should be one
which they find comfortable to use but not limiting in the amount of other
equipment they are carrying.
TIPS
- should be armed,
but not too heavily since their role is team support, not attack
- must be familiar
with various weapons, knowing common weapon problems and how to quickly
fix them on the go
- should carry a
variety of tools for repairs on the field
- should be able
to set-up and locate/disarm alarms, traps and water mines quickly
- must always work
for the good of the team
SUGGESTED WEAPONRY
A good small to medium-sized weapon would be recommended along with
a good back-up weapon. Water balloons also recommended as a last resort
weapon.
SUGGESTED NON-STANDARD
EQUIPMENT
- walkie-talkies
if available
- filled 500mL bottles
for refilling on the field (amount of water carried depends on the person
and their strength)
- filled water balloons
- tool belt/kit
as well as material for repairing weaponry on the field
- water mines, alarms,
trip wires, etc. for placement when needed or desired
Training
Guide: Part XII | Training Guide:
Part XIV
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