PRINCIPLE:
Decent mobility weapons and gear combination though power by far
more important than either stealth or speed. |
USAGE:
Heavy gear combinations are intended for medium to large water engagements.
There is really little point in using them for small water fights
since most others would simply run for their dry-lives. These combos
can sometimes be used for hit-and-run missions, but the size and
number of weapons will restrict movement. While heavy gear combos
are meant for use in large battles, it is often a good idea to have
the support from teammates using light/medium gear in case one finds
oneself under heavy fire. Snipers may also find the heavy gear combos
of use, but mobility is limited making sprinting away after the
surprise attack difficult. |
BASE GEAR:
Optimal clothing and stuff to keep handy:
- hiking
boots
- wind-breaker
- sunglasses
(for daylight battles)
- hat
with visor
- small/medium/large
flashlight (for night battles)
- string/rope
and masking/duct tape (for almost anything)
- five
to ten water-balloons (just in case)
- a good-sized
arm/weapon shield
- small
walkie-talkie (if available)
- 2 x
2 Litre water bottles (for filling away from base)
- backpack/shoulder
bag (for stuff and weapons if needed)
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Heavy(-)
Combos: CPS2000/CPS2500/CPS2700
with XP20/XP40/XP220/XP240
as back-up - this combo virtually outclasses most CPS-users and
can last in a large confrontation. Best to use when supported
by another with light/medium gear.
Heavy
Combos: CPS2000/CPS2500/CPS2700
with XP110/XP310/CPS1000/CPS1200/CPS1500
as back-up - serious water-power (and one of my favourite combos)
Mobility still decent, but the amount of drenching power within
reach is quite impressive.
Heavy(+)
Combos: CPS2000/CPS2500/CPS2700
with SC Power Pak as
back-up - almost equivalent as the Heavy Combos, but has a better
punch thanks to the SC Power Pak's 3.4-non-stop-litres of water-firing
ability.
Heavy(++)
Combos: CPS3000/CPS3200
with XP 110/XP
310/CPS1000/CPS1200/CPS1500
as back-up - ...as if the CPS 3000/3200 needs back-up, but just
in case, this weapon combo is good for extended missions.
Ultra-Heavy
Combos: CPS3000/CPS3200
with CPS2000/CPS2500/CPS2700
as back-up - Leave NO one dry! If one can carry it and use it,
one has enough water firing ability to fill a kiddie pool (well,
not quite, but you get the point). Of course, this amount of plastic
and water will really weigh one down, making running extremely
difficult. The main problem with these combos is the amount of
pumping one needs to do to keep one's weaponry ready for use.
Ultra-Heavy(+)
Combo: CPS3000/CPS3200
with SC Power Pak as
back-up just in-case - Feel the power of CPS-technology at its
best. The SC Power Pak allows one to defend oneself even when
repumping up the CPS 3000. No opponent should leave dry. Can almost
travel safely alone, but good to be accompanied by a teammate
with medium to heavy gear. This combo is also great for base defense,
but with this type of firepower, why wait for the enemy?
Ultra-Heavy(++)
Combo: Monster
XL with SC Power Pak
- Beyond simple CPS weaponry, this combo hits hard and, with an
active QFD available, can be recharged before the enemy can get
a chance to catch its breath. Of course, this level of weaponry
really tends to weigh heavy on the shoulders.
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