Water
is blasted forth from water weapons due to it being under some form
of pressure. There are three main ways that water is pressurized:
piston pressure (i.e. the XP-Water Cannon and XP-mini Series), air
pressure (i.e. the CS-series and XP-series), and elastic pressure
(i.e. the CPS-series). The different methods of pressurizing the water
results in different stream behaviour. (Motorized weaponry will not
be commented on at present but is typically just a faster-moving piston) |
Piston
Pressure
Streams generated from this method of pressurizing water
often vary in strength since the stream is completely dependant
on how fast the piston can be filled and compressed. Shot distances
can vary quite dramatically and stream strength can vary during
the duration of the shot. For larger pistons, a lot of arm force
is often require to achieve decent ranges. This can lead to poorer
control of the direction the nozzle is pointing, thus lower accuracy.
These type of weapons are often inexpensive but are typically not
recommended for use in large battles.
Air
Pressure
This is the method of pressurizing water which put Larami
Ltd ahead of the competition back in the days of motorized water
weapons. The nice thing with air pressure is that a water blaster
can be pre-charged before battle and this stored energy will remain
in the reservoir/firing chamber until a trigger is pulled. As it
takes water longer to exit an opening than air, the air pressure
inside does not drop too quickly allowing for decent shot times.
The main problem with air-pressure based water weapons is that it
requires a fair number of pumps to pressurize the firing chamber
and that the air pressure drops as water levels drop, resulting
in the often-seen end-trickle. The other problem is that if the
out-take tube gains access to the pressurize air instead of being
submerged in water, the blaster will fire out a mist shot which
also quickly drains the firing chamber's pressure. One interesting
thing to note is that pressurized gas over water resulting in the
water's gas content to be increased. What this means is that the
water being fired from the blaster's nozzle may sometimes froth
simply due to the once-pressurized water being released into a lower
pressure environment, allowing the trapped gas to escape. This can
cause a loss of stream integrity and shortened range.
Elastic
Pressure
For the SuperSoaker CPS-based weapons, Larami Ltd. has chosen to
use elastic rubber firing chambers to pressurize pumped water as
opposed to using air pressure. As the firing chamber is filled with
water, its rubber walls, wanting to return to the original shape,
push on the water, pressurizing it. A simple pull of the trigger
can release the pressurized water onto an intended target. Interestingly,
the pressure exerted on the expanded rubber firing chamber remains
fairly constant throughout a shot, resulting in a nice, even stream.
If the firing chamber is emptied of residual air, the stream produced
will be virtually free from gas and remain cohesive much longer.
(This is part of the reason CPS streams fires farther than their
XP and SS counterparts)
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