The art of ambushing
relies on stealth, knowledge of enemy tactics/location and good group
coordination. Traps are the same as ambushes but instead of searching
for the enemy, one lets the enemy come into the trap area. The goal of
an ambush/trap is to gain the element of surprise. Ambushes/traps do take
time and skill to set up but the completion of them feels even more rewarding,
especially unleashing a large volley of water at an unsuspecting foe.
AMBUSH
'EM
Before an ambushing
run can be attempted, a recon mission should be performed by a recon/scout
to assess the enemy's location, armament, etc. A route to the enemy's
location should be chosen which provides a good deal of cover.
The approach
should be quick yet silent. One cannot spend too long getting into
position since the enemy's location could change or a patrol group
may spot the oncoming attack. Silence and remaining unseen are vital
to a good ambush. All members of the group should be used to moving
quickly while crouching or perhaps even crawling in some areas.
Staying low makes one harder to see as well as harder to hit.
Once within
range, the group members should attack simultaneously with everyone
opening fire at a chosen target. This allows the most water to be
dished out before the enemy has time to react. Shouting or yelling
during the attack also helps disorient the enemy and perhaps even
scare them a little.
POTENTIAL PROBLEMS
being
spotted on the approach
- if spotted, a choice must be made whether to proceed in the
open or retreat, regroup and retry
no
good cover on the route to enemy location
- sometimes the terrain will not allow for a good stealthly approach
route. In those situations, it may be better to set up a trap
instead
lots
of leaves, twigs, rocks on the ground
- this makes it hard to approach silently. Noise make by walking
will alert the enemy and give away one's location
TRAP/
SURPRISE ATTACK
Traps are in
a many ways a form of ambushing but instead of going to the enemy,
one lets the enemy come. To set up a good trap, an area must be
chosen which an enemy group is likely to walk down that provides
good cover on both sides for the attackers. Narrow shrub-lined paths
or alleys with multiple recessed doorways are good places to set
up traps.
All must be
still and quiet while the enemy enters the zone. It is best if the
attackers can see each other or have some method of communicating
so that the trap can be sprung from all directions at once.
Once within
range, all attackers should open fire at the enemy from as many
directions as possible. The more directions, the less escape routes
the enemy will have to get away. If one can trap the enemy within
cross-fire, the soak is virtually guaranteed.
POTENTIAL PROBLEMS
being
spotted when hiding
- if spotted, a choice must be made whether to attack regardless
or to regroup and retry
no
good cover for hiding
- sometimes the terrain will not allow for a good place to set-up
a trap. At those times, a mousetrap set-up can be a better solution.
MOUSETRAP Sometimes areas which are good for setting up a trap are not areas
which the enemy is likely to normally go. In those cases, bait is required
to get their attention. One way is to send a "sacraficial lamb"
or person who does not mind getting seriously shot at into the enemy zone
once the trap is in place. After spraying the enemy, the bait person then
runs through the trap zone hopefully with many enemy units in hot pursuit.
Once the enemy is within range, let the water fly! They will likely not
expect an ambush and become disoriented by the counter-attack.
COUNTER-MEASURES To avoid traps, one must not assume anything and believe that the
enemy may be hiding behind any bush, tree, corner, etc. One must not be
too quick to persue any hostile into unknown or unfamiliar areas.
Ambushes are harder
to avoid. The best preventative measure against ambushes is partols. Patrolling,
however, should try not to follow a typical pattern so that the enemy
cannot time when the patrol will be in any given place. Setting up alarms/booby-traps
around the perimeter of any base or refilling station will help reduce
the risk of a surprise attack.