Environment:
Trees
This type of battle
ground is comprised of many tall trees (>10m) within close proximity
to another. Sparce trees (i.e. greater than 20m apart) do not fall into
this battle ground category. In this type of environment, one's line-of-sight
is minimized due to the amount of trees and vegetation around. Water wars
which occur in these forested areas involve a lot more strategy and use
of the abundant hiding places.
IN THE THICK OF THINGS
One thing to definitely take advantage of in trees are the trees themselves.
Trees offer great hiding places and can allow one to sneak up on enemy
positions or set up ambush spots. Be forewarned, the enemy can do this
as well. The main difficulty is often getting one's bearings in a forest.
A compass can come in handy if one's water war game is being held in a
large, forested area.
When traversing between
trees, one must watch one's footing and listen to the sounds about. Tree
roots and fallen branches are both a tripping hazard as well as a potential
noise maker which can give away one's position. Dried leaves should also
be avoided if one wants to minimize the noise one makes.
When hiding or ambushing,
firing a stream of water from behind a tree is a fairly simple task. A
common technique is to glance, fire, then return to one's hiding position
behind a large tree trunk for protection. However, if engaging multiple
hostiles, be wary in case they attempt to circle the tree in both directions.
In that case, one can find oneself surrounded very quickly.
USING
THE VERTICAL
If one is a confident, experienced climber, and the trees are large
enough, one can often climb various trees to get a bird's eye view of
the surroundings. Depending on the network of branches, one may even be
able to cross from one tree to another but this is typically not a good
idea. Attacking from atop a tree if the line of sight is clear will definitely
give one a distance advantage. Take note, however, that one must climb
down to escape. Thus, it is often not a good idea to attack unless the
hostiles are far enough away that one will have enough time to climb down
and escape after firing.
I
THOUGHT A HEARD SOMETHING...
In the depths of a forest, one must rely as heavily on one's hearing
as one does on vision. This fact can be used to one's advantage. Throwing
a small stick or rock in another direction can send a nearby hostile investigating
the source of the noise as opposed to where one may be hiding. Distracted
hostiles are more easily surprised and soaked than those who are on their
guard.
MIND THE VEGETATION
Trees are living things, believe it or not. As such, try to be nice
to them. Thankfully, the ammo used in water fights will do a great job
in feeding them. However, avoid trying to force oneself through thick
undergrowth, breaking branches, etc. Not only will this make a lot of
noise but one is more likely to scrape/injure oneself in the process.
SHRUBS
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