Environment:
Urban Warfare
This type of battle
ground is comprised of man-made structures with possibly some planted
trees, shrubs, etc. However, due to the variety of possible situations
found in the urban setting, it would be unrealistic to think that all
can be covered within the scope of this site. However, the following section(s)
will look at some aspects in hopes to give a good basis for survival and
dryness in these settings.
BETWEEN
THE WALLS
One common structure found in urban settings are walls. The height,
length and thickness of different walls may vary from place to place but
their functions remain the same: to divide two areas from each other.
Walls provide cover, protection as well as a route to use when trying
to move unnoticed in a given area. At the same time, walls can restrict
one's choices of movement, prevent easy access to certain areas, and provide
the enemy a place to hide and wait one's approach. As such, walls should
be looked at with suspicion when one does not know what lies on the otherside
though used effectively when the time arises.
When travelling through
a combat zone, it is always a good ideas to keep one's head below the
wall lines and travel close to a wall. This technique reduces one's general
visibility as well as minimizing one getting hit by a sniper blast. Of
course, the problem with this method of travel is that it reduces one's
own ability to see. Quick glances over a wall is an unwise option unless
one knows the coast is clear. Seeing over a wall or past a corner should
be done with the assistance of a mirror. Use of a mirror will prevent
one from exposing oneself to attack while giving a decent view of what
may lay ahead.
MIND
THE TURF
The most common forms
of ground found in urban settings are cement, asphalt, gravel, interlocking,
wood, grass, dirt... actually, as can be seen, urban turf can be quite
varied in type. This can make water fights quite interesting since one's
traction and stealth abilities will vary between each type. However, it
should be remembered that many of these surfaces can become quite slippery
when wet. (If a car an aquaplane on a puddle, so can you!) As such, extra
care should be taken when moving in areas which have suffered the ravages
of water war. The last thing one wants to do is to come crashing down
onto one's water weapon, damaging it.
MAP
IT OUT
One key to winning
an urban water war is knowing the layout. Unlike fields or other such
open areas which rely move on speed of movement, urban areas require much
more knowledge on where on can go, hide, escape through, etc. The more
one knows about the battle ground, the more one will be able to predict
where enemy movement may occur as well as being able to circumvent their
plans and counter-strike. In unfamiliar areas, it can be a good idea to
do a couple of scouting missions if time allows it before attempting any
serious advance on the enemy position. Key areas can be mapped out using
pen/pencil and paper or simply drawn roughly into some loose dirt. (Whichever
means is available)
Knowledge of the
area will also allow one to set up minor refill sites/base camps with
additional bottles of water if the size of the water fight could benefit
from it. The more water one has available, the more soaking one can do
to the enemy.
TREES
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Combat Tips: Offense:Individual
| Defence:Individual | Offense:Group
| Defence:Group | Game
Types | Environment | Bases/Filling
Stations | Training Guide
Water Weaponry
Tips: General Tips | Ammunition
| Water Balloon Use | Blaster
Technology Guide
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