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Water War Games
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MAN HUNT
Number of People: Any (at least 5)
Duration: Any length of time available. Can be made short or long depending on interest.
Area Required: Any location which can afford to get wet but with ample hiding places

Overview
A common game played at night with flashlights, but can be played day or night using waterguns. Basically, one person is chosen to be the "hunter". The "hunter" must close their eyes and count to 20 or so while the other players hide within a designated area. The hunter's job is to locate and spray the other players with a good stream of water. Once wet, the discovered player also becomes a hunter and joins in the hunt until everyone is found. The last player to be captured in this manner is declared winner and is given the role of hunter the next game.
To add a twist, if the hunter is shot by one of the other players, the hunter must pause and count to ten aloud, unable to pursue until the count is over. During the count and ten seconds following, another hit on the "hunter" can be disregarded and the hunt continues.

HIDE'N'SOAK/TAG
Number of People: Any (at least 3)
Duration: Any length of time available. Typically a shorter game.
Area Required: Any location which can afford to get wet. However, can be made more interesting if done in an area with a lot of hiding places.

Overview
Instead of one's regular hide'n'seek, hide'n'soak involves not only discovering the people but soaking them as well. One player is chosen as "it" and counts to 30 or so with eyes closed while the other players go off and hide. "It"s objective is to find and soak any of the other players. A direct soak transfers the title of "it" to the soaked individual. A rule of "no-soak-back" (i.e. soaking the one who just soaked you) or a momentary count (i.e. the tagged person must wait ten second with eyes closed before starting their pursuit) should be declared before beginning to play to prevent back and forth soaking between two individuals.

CAPTURE THE FLAG
Number of People: Any (at least 4 people, 2 per team)
Duration: Any length of time available.
Area Required: Any location which can afford to get wet. However, can be made more interesting if done in an area with a lot of hiding places.

Overview
Before the game begins, each team must hide a flag (i.e. some sort of coloured cloth) within the game boundaries in that team's zone. A starting point/home must be designated to each team. The objective of the game is for a team to find and bring back the enemy team's flag to their starting point. The flag, once placed, cannot be moved by that team unless it ends up recaptured.

If one is shot, one must return back to the team's starting point before searching again. If one finds the flag, it must be returned to one's starting point without being soaked by the enemy. If one is soaked by the opposing team while carrying the opposing team's flag, one must give the flag back and return to one's own starting position before searching again. A recaptured flag must be returned to the flags original position by the member that recaptured it. The most direct route should be taken. If, during the relocation, a member of the other team soaks the flag bearer, the soaked individual must return to their team's starting point as well as hand the flag to the member of the other team. Simply put, flags exchange hands when soaked by a member of the opposing team. If one can help it, one should avoid being soaked while carrying the flag. The first team to successfully capture the other team's flag wins.

ALTERNATE: A recaptured flag can then be moved to a new location by that team if they wish. Of course, if one is soaked while carrying the flag, the flag must once again exchange hands.

Water War Games - Part I | Water War Games - Part III

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