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The ArmouryMEDIUM GEAR COMBOS

Usage: Medium gear combinations are intended for small to large water skirmishes. They can also be used for hit-and-run missions where speed and mobility are the keys to victory, but the size and number of weapons does restrict movement to some degree. Medium gear combos can also be used in large battles, but the user will likely be outgunned by the larger, but bulkier weapons out there. Snipers may also find the medium gear combos of use, since snipering requires a good ranged weapon as well.

Principle: Sprinting still an option, good mobility weapons and gear combination. Power is balanced with stealth and speed.

Base-Gear: Optimal clothing and stuff to keep handy:

  • running shoes or hiking boots
  • wind-breaker
  • sunglasses (for daylight battles)
  • hat with visor
  • small/medium flashlight (for night battles)
  • string/rope and masking/duct tape (for almost anything)
  • two to four water-balloons (just in case)
  • small walkie-talkie
  • backpack (for stuff and weapons if needed)

Weapon Combos: Ideas for making the most of one's armoury:

Medium-Low Combo: XP 150/XXP 175/CPS 1000 with SS 100/XP 110/SC 500/SC 600 as back-up - combo to outclass any XP-users out there and can last a moment in a large confrontation. Best to use when supporting another with heavy gear.

Medium Combo I: CPS 1500 with SS 30/SS50/SS MDS/XP 20/XP 40/XP 65/XP 70/XP 75/XP 90/XP 110/SC 400/SC 500/SC 600 as back-up - combo to outclass most single-weapon users except for ones with the CPS 2000 or CPS 3000. Can hold one's ground even in squirtfests.

Medium Combo II: SC Power Pak with XP 110/XP 150/SC 400/SC 500/SC 600/CPS 1000 as back-up - harder hitting, but mobility reduced due to the SC Power Pak. Squirtfests are not a problem and even heavy units will think twice, but must still beware of snipers.

Medium Combo III: Two CPS 1500s or CPS 1000 & CPS 1500 or SC Power Pak & CPS 1500 with SS 30/SS50/SS MDS/XP 20/XP 40/XP 65/XP 70/XP 75/XP 90/SC 400 as back-up - now one is carrying more than 6 litres of water. Mobility further reduced but with this combo, but most will run away. Just do not get too cocky if one is facing another who has a CPS 2000 or greater.

Light Gear | Medium Gear | Heavy Gear | Sniper Gear


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Copyright 1998, 1999. R.G.

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