Training 
      Guide: Part XVI - Water Combat Team - Escort  
      Training Guide: Part 1 
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| 22INTRO. 
        The Escort, for the purposes of this training 
        guide, will not be considered a specialized position in a water combat 
        team. Rather, escorting will be considered as a duty of certain team members 
        during specific operations during a water war. 
      WHAT'S THE POINT? 
        Escorting usually involves members of a team following and/or guarding 
        another person while the team is on the move. (One cannot really escort 
        a stationary person/object) The role of the escort is to keep an eye out 
        of nearby hostiles and keep them away or at bay while the person/item 
        being escorted continues unimpeded to its destination. As such, escorts 
        must be sufficiently trained and armed to deal with potential hostiles 
        the group may encounter while they travel. 
      THE MECHANICS 
        See Formations for some 
        basic ideas on how to protect a group. However, unlike a group of grunts 
        making an attack, the Escort's duty is not to engage the enemy unless 
        the person/item they are escorting is under fire. As such, the Escort 
        should never be too far away to engaged in any other duty while escorting. 
        Due to the nature of an Escort's duty, the Escort must be someone also 
        willing to sacrifice his/her own dryness to protect who is being escorted. 
      WHO DESERVES AN ESCORT? 
        Since having an Escort means using an otherwise free water fighter 
        as a mobile guard, Escorts should not be used if unnecessary. Personel 
        typically in need of an Escort would be a team leader, HWO or a water 
        transporter (One who is carrying a lot of water bottles to set up a temporary 
        base away from the main refilling station.) These individuals are usually 
        guarded due to either their importance or the fact that they cannot adequately 
        return fire or escape is found by a hostile force. 
      TIPS 
      
        - should be armed 
          with a weapon which has a good strength water blaster for engaging hostiles 
          (i.e. XP 110, XP 150, CPS 1000, CPS 1500) 
 
        - must stay close 
          to the one being escorted
 
        - should keep an 
          eye out for motion and ear out for noises in case of an ambush
 
        - should be willing 
          to sacrifice personal dryness for the safety of the group
 
       
      SUGGESTED 
        WEAPONRY 
        A good medium weapon would be recommended along with a good back-up 
        weapon. Water balloons also recommended as a last resort weapon. 
      SUGGESTED 
        NON-STANDARD EQUIPMENT 
      
        - filled 500mL bottles 
          for refilling on the field (amount of water carried depends on the person 
          and their strength) 
 
        - filled water balloons 
          
 
       
      
        Training 
          Guide: Part XV | Training Guide: 
          Part XVII 
        Combat Tips: General 
Tips | Offense:Individual | Defence:Individual 
| Offense:Group | Defence:Group 
| Game Types | Environment 
| Bases/Filling Stations | Training 
Guide  
Water Weaponry Tips: General 
Tips | Ammunition | Water 
Balloon Use | Blaster Technology Guide 
 
      
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