AQUATECH TITLE BAR
The ArmouryWEAPON-CLASS OVERVIEW

CLASSIC SERIES: Once the best water guns available, but now, compared to the weaponry out there, they are only really good for nostalgic purposes. Their payload versus their water delivery is still excellent, but it takes a long time to deliver adequate volumes of water to truly soak a person. Also, being the original designs, these weapons tended to be more fragile and likely to break if not handled with care. However, these were the weapons to revolutionize the water fight, only outclassed in soaking power by the water balloon.

XTRA POWER SERIES: These weapons have an increased nozzle opening and begin to have separate pressure and water reservoir. These weapons provide decent power for the majority of simple water fights, packing a good punch into their size. Be wary, though. Not all XPs are made equal and some are still based on the original Super Soaker(tm) pressurized reservoir system. This is not as good as the separate firing chamber since older style guns cannot be refilled when pressurized. Also, pressurizing the entire water reservoir also means more volume needs to be pressurized, converting into more pumps to yield the same power. However, the larger nozzle size on all XPs means much more soaking ability. Being based on air pressure to deliver the water, the guns do have a tendency to trickle off as pressure drops. Pumping between and even during shots is recommended just to keep the pressure, thus firing rate, at maximum. XPs, though now considered an older-style model, are still weapons with soaking power to be reckoned with.

CONSTANT PRESSURE SYSTEM SERIES: My personal favourite water weapon series. The smallest nozzle size on the standard CPS weapon is 5x larger than those found on XPs! All CPS weapons have a separate firing chamber which allows full strength shots even when low on water or only with a few pumps (very little end trickle). CPS technology relies on a strong elastic rubber firing chamber which literally squeezes water out through the nozzle when the trigger is pressed. All CPS guns also come with a handy shoulder strap making it much simpler to carry for than one. The water capacity for this series starts at 2.3 litres and goes up to the sadistic 8 litre backpack for the CPS3000. Despite having a fairly large payload, these weapons deliver water very quickly and can virutally empty their reservoirs before an XP'er can fire off 2 complete shots. This, of course, means one needs to be more thrifty with water use when on extended trips away from a filling source. It also means one can drench someone more accurately and quickly than a water balloon during an all-out squirtfest. Currently, the only device to out-drench these weapons are hoses, but those have limited range and, in the same amount of time, do not always fire as much water!

SUPER CHARGER SERIES: These "new for 1999" released weapons lack the punch of the CPS series, but do have the "cute" ability to be quickly refilled from a hose adapter. The SC 500, SC 600 and SC Power Pak appear to be a cross between XP nozzles and CPS technology (i.e. no end trickle). Due to their relatively small size versus the CPS-series, they can be easily outgunned. Only the SC 400 is based on air pressure. The SC line is small and perhaps good for covert operations or for high mobility operations, but otherwise the only bonus feature versus an XP would be the quick charge method of filling. However, as many locations may not offer a hose for this purpose, their main benefit may not be applicable for those situations.

STAR WARS(tm) SERIES: There are three weapons in this series: the Naboo Pistol, Queen Amidala's Pistol and the Droid Assault Rifle. All weapons in this series are based on weapons see in Star Wars: The Phantom Menace.


Back

Copyright 1998, 1999. R.G.

What's New?Tips and TacticsThe ArmouryLinks