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The ArmouryWEAPON-TYPE OVERVIEW

As soon as I have all the statistics I want to measure, I'll complete the table of weapons' stats, etc. This page gives a brief overview of the weapons I have personally used and for what type of mission they have proven themselves worthy.

Type Dimensions Weight Tank
Capacity
Firing
Chamber
Capacity
Pump
Volume
Range Penetration
Value
Overall
Rating
SS30 30 x 5.5 x 19cm 210mL N/A Air 7.0m 2 6
SS50: Original 49 x 7.5 x 24cm 730mL N/A Air 5.79m 1 3
SS50: Classic Series 42.5 x 7.5 x 21.5cm 700mL N/A Air 8.53m 1 3
SS50: 10th Yr 49 x 7.5 x 24cm N/A N/A Air N/A N/A N/A
SS MDS 52 x 8 x 25cm 900mL 190mL 12mL 6.09m 6
SS100: Classic Series 67 x 9.5 x 28cm 1.35L 400mL 15mL 9.14m 5
SW(tm): Battle Droid Rifle 47 x 7 x 19cm 350mL N/A Air 2
SW(tm): Naboo Pistol 33.5 x 7.5 x 19.5cm 130mL N/A Air 2
SW(tm): Queen Amidala Pistol 26.5 x 5 x 16cm 130mL N/A Air 2
XP20 27 x 6 x 16cm 220mL N/A Air 8.53m 6
XP40 34.5 x 8 x 18cm 460mL N/A Air 8.53m 7
XP65 43.5 x 7.5 x 20.5cm 600mL N/A Air 10.97m 6
XP70 43 x 8 x 25cm 900mL 140mL 27mL 9.75m 3 7
XP75 45 x 7.5 x 24.5cm 900mL N/A Air 9.75m 2 5
XP90 52 x 8.5 x 21cm 750mL N/A Air s:9.45m p:10.06m 6
XP110 55 x 8 x 25cm 1.2L 360mL 29mL 10.36m 4 8
XP150 58.5 x 9 x 30cm 1.5L 500mL 70mL 9.75m 9
XXP175 52 x 17 x 21cm 1.5L N/A Air 7.62m 3 7
XP: Pool Pumper Blaster (gun)64.5 x 10 x 33cm N/A 1.25L 30mL 9.75m 7.5
SC400 40 x 8 x 22cm 760mL N/A Air 10.67m 3 6
SC500 46.5 x 9 x 22cm 940mL 360mL 26mL 8.23m 3 7.5
SC600 59 x 9 x 24cm 1.1L 700mL 27mL 8.84m 3 8
SC Power Pak (gun) 32.5 x 8 x 17.5cm 3.4L N/A N/A 3x:10.06m st:7.32m sw:6.09 10x:10.67 8
CPS1000 58 x 11 x 29cm 2.3L 620mL 35mL 12.80m 5 9.5
CPS1500 67 x 13 x 33cm 3.0L 900mL 40mL 5x:12.50m 10x:12.50 5 (5x)
6 (10x)
10
CPS2000 87 x 13 x 30cm 3.1L 900mL 31mL 15.54m 9
CPS2500 88 x 13 x 30cm 3.1L 650mL 31mL 5x:12.19m 10x:12.80m 20x:10.97m 8
CPS3000 (gun) 71 x 11.5 x 30cm 8L 850mL 32mL 5x:11.13m 10x:11.28m ty:9.45m 20x:9.45m 9

Table Notes:

  • "Air" refers to the fact the pump moves air, not water, to pressurize the firing chamber.
  • All volumes are approximate up to the nearest 2mL. (30mL = 1 fl. oz.)
  • Penetration values based on number of layers of cotton fabric a one-second burst of water at full pressure could penetrate.
  • Rating based on weapons feel, styling, water capacity, easy of use, balance, features, etc. Each weapon is actually perfect for a different use, but some have more versatility than others (which they get a higher rating for).

SS30: Based on original Super Soaker weapon. Great as a side-arm, but not too useful for medium or large engagements. Water supply decent as well as power, but amount of water delivered relatively low. (Rating: 6)

SS50: Original: Original Super Soaker weapon. Great for nostalgic purposes, but not too useful on the modern water war field. Water supply lasts a long time, but amount of water delivered quite low. (Rating: 3)

SS50: Classic Series: Based on the original Super Soaker weapon. Great for nostalgic purposes. Water supply lasts a long time, but amount of water delivered quite low. (Rating: 3)

SS50:10th Yr: Based on the Original Super Soaker weapon. Great for nostalgic purposes, but not recommended for use. (Rating: N/A)

SS MDS: Based on the Original Super Soaker weapon. Somehwat useful ability to aim nozzle in different direction than the rest of the weapon. Range and payload leave something to be desired. Best used for back-up or on special assignments. (Rating: 6)

SS100: Classic Series: Based on original SS 100. The 1999 version fixed some old problems, but other problems still exist. Pump volume quite low and weapon feels fragile despite being reinforced in some areas. Water supply lasts a long time, but amount of water delivered quite low. (Rating: 5)

SW(tm): Battle Droid Rifle: Based on the single reservoir/pressure chamber style, this water weapon cannot produce much of a stream. Also, due to styling design, the amount of water the reservoir can hold is quite low. The only benefit this weapon has is its colouring and styling. Not recommended for use in any serious water fight, but cute to show off. Pump volume quite low and pumping mechanism feels strange.(Rating: 2)

SW(tm): Naboo Pistol: Based on the single reservoir/pressure chamber style, this water weapon cannot produce much of a stream. Does not hold very much water (less than an XP 20!) The only benefit this weapon has is its colouring and styling. Not recommended for use in any serious water fight, but cute to show off. Pump volume quite low and pumping mechanism feels strange.(Rating: 2)

SW(tm): Queen Amidala Pistol: Based on the single reservoir/pressure chamber style, this water weapon cannot produce much of a stream. Due to design, the amount of water the reservoir can hold is limited. Not recommended for use in any serious water fight, but cute to show off. Pump volume quite low and pumping mechanism feels awkward.(Rating: 2)

XP20: New generation XP. Small, easy to pump and fairly good rate of fire. Provides a decent back-up, but has a limited water supply. Good as side-arm. Its lower rating is merely due to the fact that it is only really good as a side-arm, but the XP 20 is still a good weapon. (Rating: 6)

XP40: New generation XP. Easy to pump and fairly good rate of fire. Provides a decent back-up, but has a limited water supply. Good as side-arm. (Rating: 7)

XP65: Easy to pump and fairly good rate of fire. Provides a decent back-up, but has a limited water supply. Good as side-arm. (Rating: 6)

XP70: New generation XP. Easy to pump and fairly good rate of fire. Provides a decent back-up, but has a limited water supply which seems to run out fairly quickly in the heat of a battle. (Rating: 7)

XP75: One of the first XPs released. Has tendency to leak and water reservoir is prone to damage. Decent water yield and provides a decent back-up, but newer Super Soakers(tm) are much more effective. (Rating: 5)

XP90: New XP based on old Super Soaker(tm) technology. Pulse-setting allows one to conserve water but not all that useful. Provides a decent back-up, but other Super Soakers(tm) are much more effective. (Rating: 6)

XP110: Well-balanced medium assault rifle. Easy to pump, has a pressure gauge and fires a good stream of water from its XP-class nozzle. Good all-purpose weapon, but has limited firepower when compared to the CPS-class weaponry. (Rating: 8)

XP150: Well-balanced heavy assault rifle. Easy to pump and fires a good stream of water from its XP-class nozzle. Good all-purpose weapon and may even be able to match up with CPS-class weaponry. (Rating: 9)

XXP175: Well-balanced heavy assault rifle. Easy to pump, has a pressure gauge and fires a duel stream of water from its XP-class nozzles. Decent heavy back-up, but has limited firepower when compared to the CPS-class weaponry. (Rating: 7)

XP: Pool Pumper Blaster: A good heavy assault rifle. Easy to pump, usually draws water from a nearly inexhaustible supply (i.e. a pool) and has a large enough firing chamber to allow one to leave the pool behind and venture across dry land. XP-class nozzle, therefore limited power versus CPS-class weaponry. (Rating: 7.5)

SC400: Quick-fill somewhat useful. XP-class nozzle and technology with small payload. Decent for light skirmishes or as a side-arm. (Rating: 6)

SC500: Quick-fill somewhat useful. XP-class nozzle, CPS technology but small payload. Decent for light to medium skirmishes as well as being a good back-up weapon. (Rating: 7.5)

SC600: Quick-fill somewhat useful. XP-class nozzle, CPS technology and decent water supply give a good light to medium skirmish assault rifle. Still outclassed by the true CPS-class weapons. (Rating: 8)

SC Power Pak: Quick-fill a must. Four nozzle settings though only two more useful. Based on CPS-technology. Pump free, but hose dependant. Outclassed by the large CPS weapons and tank size only slightly larger than the CPS1500. (Rating: 8)

CPS1000: Excellent light field gun. Can be used for high-yield surprise attacks as well as a heavier-style backup. Quick to pump and quick to drain. Relatively small and easy to carry. (Rating: 9.5)

CPS1500: Still my favourite all-purpose water blaster. Great for surprise attacks. Two nozzle setting for drenching or water conservation. Quick to pump and quick to empty plus a rather large firing chamber. Only slightly larger than the CPS1000, but packs a better punch. Great anytime, anyplace, anywhere. (Rating: 10)

CPS2000: Once my favourite and still the most powerful. Bulky and gives a nice kickback when firing. Will even match a hose's yield (but not for very long). A little harder to move with and takes a lot to pump up the firing chamber. Great for use as a heavy backup (i.e. bazooka). (Rating: 9)

CPS2500: Modern replacement for the CPS2000. Three nozzle settings to allow to serious drenching, good soaking or water saving. Relatively small firing chamber for a CPS-class weapon. Still a good cannon and its size adds to the intimidation factor. (Rating: 8)

CPS3000: Heavy-duty heavy water blaster. Most amount of water capacity for any water blaster out there. 4 nozzle settings: 3 the same as for the CPS2500 + typhoon for close-range area drenching. Large firing chamber capacity, but questionable strength backpack. 8L of water is hard to run with so best used for base defense or heavy assaults with support. Takes a good amount of work to pump up the firing chamber. (Rating: 9)


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Copyright 1998, 1999. R.G.

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