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Training
Guide: Part IV
ALARMS Set-Up The length of the trip-wire should span a width of at least 3'. Too short and it will can be easily missed. Too long and the alarm may not activate properly. The supporting sticks and alarm device should be hidden from plain view by being behind trees, under loose leaves, behind rocks, etc. From the suspected route of approach, the alarm should be virtually invisible except for the string which should be very difficult to see unless they are intentionally looking for it. The string, due to its function, always has the chance of being discovered, but more than likely overlooked by those not expecting it there. As an aside, all team members should be made aware of the different alarm positions to prevent any accidental triggering by one's own group. Finding/Disarming The lower one is to the ground, the more likely one will see a string strung across a pathway. Staying low also helps keep one out of sight. Any routes leading to the enemy base (or beyond explored friendly regions) should be suspected of having alarms. Each step should be taken with caution, looking for that nearly invisible line crossing one's path. If an alarm is located, the string should be traced to determine what form of alarm is being used. Most of these alarms can be easily disarmed by cutting the wire while holding both sides and gently lowering either end to prevent any bells/personal alarms from going off. WATER
MINES Set-Up If time allows it, water mines can be used offensively to surround enemy encampments. This, however, is usually not feasible without being caught. Water mines can also be used in making an automatic trap. Water mines can be set-up in a secluded area in advance, then the mine-layer can go antagonize the enemy and have them pursue him into the trap area, avoiding stepping on his own mines. If done properly, the enemy troops will enter the trap zone and activate the water mines, giving them an unexpected soaking they will not forget. The easiest way to carry water mines around is by taping the holes shut until they are placed, at which time the tape should be removed. Finding/Disarming If found, the simplest way to disarm it is to unbury it and empty the contents. It is usually NOT a good idea to use water mines' water for refilling one's weaponry since dirt may have entered the mines when they were hidden. If an enemy does manage to discover one tampering with the water mines, one can always use the water mines discovered as a close range weapon, squeezing the mine and aiming the holes at the enemy unit effectively using their own trap against them. It is also NOT a good idea to simply try and jam up the water mine's water holes with objects since accidentally stepping on the mine may result in firing out the plugs at a rather high velocity at one's face. Emptying the discovered water mines is a much safer and guaranteed method of deactivation. Training Guide: Part 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 Combat Tips: Offense:Individual | Defence:Individual | Offense:Group | Defence:Group | Game Types | Environment | Bases/Filling Stations | Training Guide Water Weaponry Tips: General Tips | Ammunition | Water Balloon Use | Blaster Technology Guide |
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