Training
Guide: Part V
MAKING A PACK
To assemble an truly good water combat force,
one needs to find dedicated warriors who have a true passion for the soak
and the desire to remain dry. The group must be made up of various individuals
who are willing to take on different responsibilities in the group based
on the weapons they choose. Packs, unlike armies, should be comprised
of no more than 7-8 people. Having more in a pack makes it difficult to
coordinate attacks or defense. A good group will have a mixture of heavily
armed personel mixed with more mobile scouts and attackers. The group
must learn each others' strengths and weaknesses. The group must also
learn to work as a group, co-ordinating attacks and striving together
to achieve the perfect drench. The best groups turn drenching the enemy
into an artform, beautiful to watch (unless one's on the opposing side).
LEADING THE PACK
All good water combat combat teams have a leader. The responsibility
of the leader is many-fold. The leader must be aware of the strengths
of the different members of the team, knowing who would be best to scout
as opposed to who would be best to patrol a given area. Setting up a good
line of communication is critical for gathering as much information as
possible about enemy location before attempting a strike. The leader must
also know how to excite the team into a well-groomed drenching machine
and know how to coordinate its members to do unified attacks. Though many
may wish to be a leader, most may find it hard to do a good job at it.
Being a leader does not mean one will get to do the most soaking. In fact,
good leaders often are busier getting the group to attack specific targets
as opposed to engaging the enemy himself.
BEING IN THE PACK
Though the pack can only have one leader, every member of the pack
is critical for the functioning of the pack. The duty assigned to an individual
by the leader should be followed as well as possible. Any complaints about
one's assignment should be voiced before entering the field since conflicts
between members of the pack make the group much less efficient and more
likely to fail in their quest to drench the enemy.
Throughout the duration
of the missions, each member should be able to relay what information
they have about the enemy to the leader. The leader's objectives should
reflect that of the pack. Only the leader will have the total information
of the group making the leader's choices to attack or retreat orders which
should be followed. Of course, being a member of a pack also means one
can give input about a suggested course of action. In the end, however,
the leader has the final word.
Training
Guide: Part IV | Training Guide:
Part VI
Training Guide:
Part 1 | 2
| 3 | 4
| 5 | 6
| 7 | 8
| 9 | 10
| 11 | 12
| 13 | 14
| 15 | 16
| 17 | 18
| 19 | 20
| 21 | 22
Combat Tips: Offense:Individual
| Defence:Individual | Offense:Group
| Defence:Group | Game
Types | Environment | Bases/Filling
Stations | Training Guide
Water Weaponry
Tips: General Tips | Ammunition
| Water Balloon Use | Blaster
Technology Guide
|