Training
Guide: Part VII - Water Combat Team - Leader
PROFILE
- LEADER
The leader of a combat team must possess the
right stuff to fill their role. Good leaders must be able to get and synthesize
information, being able to come up with plans of attack or defense quickly.
Leaders need to have confidence in their decisions and be able to convey
this confidence to the rest of the group. The leader must be a person
which the entire group must respect and be able to listen to, otherwise
all the leader's orders could go to waste.
In a water combat
team, the leader must be the "brains" of the group, thinking
about how the group can function best together to achieve their goal of
giving their enemy a good soaking. To do that, a leader must know the
strengths and weaknesses of the group's members to be able to take advantage
of each person's strengths while minimizing their weaknesses.
As the leader's job
is to co-ordinate, leaders often do not get to participate in the serious
exchanges of water between the group and hostiles. Engaging the enemy
is more the job of a grunt than a leader. However, there are times which
the leader will accompany the team into battle but this is usually to
ensure the attack goes as planned.
TIPS
- must be able to
make quick decisions
- should be able
to assess members of the team and assign them to various duties based
on the member's strengths, armaments and abilities
- should be able
to speak clearly and be trusted by the group. If the current leader
of a group cannot be trusted, pick a new leader
- must be open to
suggestions from the group. A leader that does not listen to suggestions
makes a poor leader. However, should also be able to come to a decision
and not end up stuck in a debate
- must always work
for the good of the team and be able rally the team into a well-oiled
soaking machine
SUGGESTED WEAPONRY
Can use any weapon type, but leader's role is to coordinate attacks/defense
more than attacking. A good medium-sized weapon would be recommended which
balances power with speed.
SUGGESTED NON-STANDARD
EQUIPMENT
- pen/pencil and
paper for drawing maps, plans, etc. If possible, overhead projector
pens and acetate sheets (since they are waterproof)
- clipboard for
storing pens/paper/etc.
- set of ribbons/arm
bands to use for assigning duties as well as identifying one's teammates.
Training
Guide: Part VI | Training Guide:
Part VIII
Training Guide:
Part 1 | 2
| 3 | 4
| 5 | 6
| 7 | 8
| 9 | 10
| 11 | 12
| 13 | 14
| 15 | 16
| 17 | 18
| 19 | 20
| 21 | 22
Combat Tips: Offense:Individual
| Defence:Individual | Offense:Group
| Defence:Group | Game
Types | Environment | Bases/Filling
Stations | Training Guide
Water Weaponry
Tips: General Tips | Ammunition
| Water Balloon Use | Blaster
Technology Guide
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