Training
Guide: Part XI - Water Combat Team - Heavy Weapons Officer
PROFILE
- HEAVY WEAPONS OFFICER
Heavy Weapons Officers (HWOs) are the heavily
armed "grunts" who specialize in using the hard hitting weaponry.
With their weaponry. As such, they have an incredible drenching capability,
but they also need defending since their weaponry tends to be bulky and
slow their movement. Few individuals truly understand how to use heavy
weaponry properly, but it is those individuals who really can show you
the true power behind weapons like the CPS
2000, or CPS 3000.
HWOs follow orders
from the leader but should also be able to make situation-specific decisions
if something comes up. HWOs should also be relatively strong, able to
use their big weaponry with the same dexterity as "grunts" use
mid-sized weaponry. For a group to do well, there should really only be
one or two HWOs supported by "grunts".
TIPS
- should be well-armed
and able to use their choice of weapon effectively
- must be familiar
with various weapons, recognizing weapon's weaknesses and strengths
- should carry a
ridiculously large amount of water. The more, the merrier
- must always work
for the good of the team
SUGGESTED WEAPONRY
A good heavy or extra heavy weapon would be recommended along with
a good back-up weapon. Water balloons also recommended as a last resort
weapon.
SUGGESTED NON-STANDARD
EQUIPMENT
- walkie-talkies
if available
- filled 500mL,
1L, or 2L bottles for refilling on the field (amount of water carried
depends on the person and their strength)
- filled water balloons
- a good, waterproof
shield for combat situations
Training
Guide: Part X | Training Guide:
Part XII
Training Guide:
Part 1 | 2
| 3 | 4
| 5 | 6
| 7 | 8
| 9 | 10
| 11 | 12
| 13 | 14
| 15 | 16
| 17 | 18
| 19 | 20
| 21 | 22
Combat Tips: Offense:Individual
| Defence:Individual | Offense:Group
| Defence:Group | Game
Types | Environment | Bases/Filling
Stations | Training Guide
Water Weaponry
Tips: General Tips | Ammunition
| Water Balloon Use | Blaster
Technology Guide
|