Training
Guide: Part X - Water Combat Team - "Grunt"
PROFILE
- "GRUNT"
"Grunts" are the backbone of the
water combat team. "Grunts" are the one's who typically go in
and directly engage the enemy. As such, "grunts" need to be
well armed and well trained in using their weaponry.
"Grunts"
follow orders from the leader but should also be able to make situation-specific
decisions if something comes up. "Grunts" should also be relatively
agile and quick, able to evade enemy fire. The majority of any water combat
team is made up of "grunts".
TIPS
- should be well-armed
and able to use their choice of weapon effectively
- must be familiar
with various weapons, recognizing weapon's weaknesses and strengths
- should be relatively
quick and agile, able to evade enemy fire or get behind cover during
a fire-fight
- must always work
for the good of the team
SUGGESTED WEAPONRY
Can use any weapon type, but "grunt"'s role is attack. A
good medium-to-large-sized weapon would be recommended along with a good
back-up weapon. Water balloons also recommended as a last resort weapon.
SUGGESTED NON-STANDARD
EQUIPMENT
- walkie-talkies
if available
- filled 500mL,
1L, or 2L bottles for refilling on the field (amount of water carried
depends on the person and their strength)
- filled water balloons
- a good, waterproof
shield for combat situations
Training
Guide: Part IX | Training Guide:
Part XI
Training Guide:
Part 1 | 2
| 3 | 4
| 5 | 6
| 7 | 8
| 9 | 10
| 11 | 12
| 13 | 14
| 15 | 16
| 17 | 18
| 19 | 20
| 21 | 22
Combat Tips: Offense:Individual
| Defence:Individual | Offense:Group
| Defence:Group | Game
Types | Environment | Bases/Filling
Stations | Training Guide
Water Weaponry
Tips: General Tips | Ammunition
| Water Balloon Use | Blaster
Technology Guide
|